Home > Game Thoughts > Assassin’s Creed: Brotherhood – War Machines

Assassin’s Creed: Brotherhood – War Machines

Ubisoft has really done some interesting things with the Assassin’s Creed series, taking the story beyond the basics to become really memorable. For example, how many people expected the first Assassin’s Creed – a game about killing religious leaders during the Crusades – to actually be a modern sci-fi story about genetic memories? But it’s those twists that make the game memorable, and give it enough life to spawn a new brand.

Spoilers below for Brotherhood!


I was similarly impressed by Ubisoft including Leonardo’s war machines in Assassin’s Creed: Brotherhood. They’re a little silly, but they just barely remain in the realm of historical possibility. It’s an excellent example of gameplay coming before story…but not totally overruling it.

To explain a bit: Brotherhood is set during the Renaissance, mostly involving personal combat. But it also has a machine gun chase. And a tank duel. And a bombing run mission. Each one brings a completely new gameplay style with it, and they don’t really fit into the normal gameplay, but that’s okay – the story of Assassin’s Creed has trained us to expect this kind of crazy, one-off inventing from Leonardo da Vinci.

In short, it’s a fine line between “Wow, did they really do that?” and “Ugh. Did they really do that?” I think designers should try to walk that line when they can, as long as they don’t fall off the other side!

Categories: Game Thoughts
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