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Unity 3D Essentials for iOS Games

Over the next few weeks, I’m going to be reading and reviewing Unity 3D Essentials for iOS Games, by Robert Wiebe and Packt Publishing. http://www.packtpub.com/unity-3d-essentials-for-ios-games/book

Here’s the first chapter for a sample: http://www.packtpub.com/sites/default/files/1444EXP-Chapter-No-5-Interactions.pdf?utm_source=packtpub&utm_medium=free&utm_campaign=pdf

I’m pretty excited about this one. With game development, less is often more – that is to say, it’s easy to get distracted by the big, flashy 3D characters and special effects, and pay less attention to the basic gameplay – you know, the stuff that made Pac-Man great. Working on iOS should be a great way to stay focused, stay small, and actually produce a polished game.

More about the book as I start going through it.

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