The Lorax and Mass Effect 3
I’m seeing some parallels between recent big-media releases: The Lorax and Mass Effect 3. Both seem to be bending their ideals without necessarily breaking them. The Lorax, an environmental parable, is hawking SUVs, and Mass Effect, a deeply story-based and canon-focused game, is trickling out DLC weapons and items (which, by nature of their being optional, make it harder to define a ‘canon’ Mass Effect).
Not that I blame either property, but I do think it shows that the larger you grow, the more external pressures and obligations you have affecting your core identity.