Posts Tagged ‘Dungeons and Dragons’

Monte Cook

September 21, 2011 2 comments

I’m following some of the discussion on about Monte Cook working on Dungeons and Dragons. (Although the exact nature is still kind of vague – people are guessing anywhere from ‘writing a weekly column’ to ‘creative director for the entire D&D line.’)

There’s a lot of attempts to pigeonhole him. Because he wrote some magic-focused supplements, he’s going to boost the power level of magic in Fourth Edition and unbalance the game. He’s going to make it more like 3rd Edition, or 2nd Edition, or Ptolus, or anything else he’s worked on. All kinds of guesses.

My personal theory is that Monte Cook is a professional. I assume he’ll take the projects assigned to him and complete them to the best of his ability. I know I’d be upset if people took my entire career up to this point and assumed that was all that I was ever capable of doing.


Heroes of Neverwinter

September 15, 2011 Leave a comment

Heroes of Neverwinter is decent. It’s a minimal implementation of the 4th Edition D&D rules, but at least the system is recognizable, and there’s some strategy to the gameplay and choices to make when gaining levels that should help the game remain enjoyable.

I also recognize that this game is fresh and new, and a lot could be added to it. The ability to take the Total Defense action came to mind for several rounds where my Fighter couldn’t do much. Maybe they could implement an ‘Advanced’ mode for experienced D&D players, because I’m really itching to play something with a true 4E ruleset.

I just hope it doesn’t go totally mercenary. Currently, the game – at least at low levels – seems to have a decent balance of being playable with free equipment while tempting you with bigger and better items. I really appreciate the ability to purchase unlimited Energy, too, removing one of the big Facebookizations of the game. Just made up that word. I’m really hoping they continue adding more ways to remove the social features. I would happily give them $50 for infinite Energy, a moderate increase in gold or reduction in gold prices, a few random consumable items each day, and a promise that I’ll get minor new content for free, and major new expansions for a moderate one-time cost.

Just sell me a D&D Gold Box game for 4E. I want to pay you for it. You’ve almost made it. Go all the way.

D&D 4Exalted

September 8, 2011 Leave a comment

I’m working on an adaptation of White Wolf’s Exalted to Wizards of the Coast’s Dungeons and Dragons, 4th Edition. I think I’ve got a really good thing going.

There have been a lot of attempts to convert Exalted to D&D before, but they’re all full of weighty houserules, new races and classes, all that stuff. Instead, I’m treating Exalted as if it were a worldbook for D&D, just like Eberron or the Forgotten Realms. That means keeping the races, classes, and setting assumptions of D&D, but bringing in the Exalted setting and flavor.

I’m very excited, and we’ll see how it plays out this weekend. You can check out my notes here:¬†¬†They’re pretty short.